OBJECT-ORIENTED SOFTWARE ENGINEERING

By MIA CLARK

PROBLEM SOLVING ENGINEERING IS A PROBLEM-SOLVING ACTIVITY ENGINEERS SEARCH FOR AN APPROPRIATE SOLUTION, OFTEN BY TRIAL AND ERROR, EVALUATING ALTERNATIVES EMPIRICALLY, WITH LIMITED RESOURCES AND INCOMPLETE KNOWLEDGE IN ITS SIMPLEST FORM, THE ENGINEERING METHOD INCLUDES ?VE STEPS: 1 FORMULATE THE PROBLEM 2 ANALYZE THE PROBLEM 3 SEARCH FOR SOLUTIONS OBJECT ORIENTED SOFTWARE ENGINEERING KNOWLEDGE ACQUISITION A COMMON MISTAKE THAT SOFTWARE ENGINEERS AND MANAGERS MAKE IS TO ASSUME THAT THE ACQUISITION OF KNOWLEDGE NEEDED TO DEVELOP A SYSTEM IS LINEAR THIS MISTAKE IS NOT MADE BY SOFTWARE MANAGERS ALONE IT CAN BE FOUND IN OTHER AREAS AS WELL IN THE SEVENTEENTH CENTURY, A BOOK WAS PUBLISHED THAT OFFERED TO TEACH ALL THE GERMAN POEMS BY POURING THEM INTO THE STUDENT’S HEAD IN 6 HOURS WITH A FUNNEL 1 THE IDEA OF USING A FUNNEL FOR LEARNING IS BASED ON THE WIDESPREAD ASSUMPTION THAT OUR MIND IS A BUCKET THAT IS INITIALLY EMPTY AND CAN BE ?LLED IN A LINEAR FASHION MATERIAL ENTERS THROUGH OUR SENSES, ACCUMULATES, AND IS DIGESTED POPPER CALLS THIS LINEAR ACQUISITION MODEL FOR KNOWLEDGE “THE BUCKET THEORY OF THE MIND ” AMONG THE MANY 1 G P HARSDOERFER (1607–1658) “POETISCHER TRICHTER, DIE TEUTSCHE DICHT- UND REIMKUNST, OHN BEHUF DER LATEINISCHEN SPRACHE, IN 6 STUNDEN EINZUGIEßEN,” NUERNBERG, 1630 OBJECT ORIENTED SOFTWARE ENGINEERING

ISBN978-93-7768-019-0
Copyright Year2027
Pages492
Price$271.99
LanguageEnglish
FormatPDF