QUAKE 4 MODDING FOR BEGINNERS
BECAUSE YOU PURCHASED THIS BOOK, I ASSUME YOU KNOW SOMETHING ABOUT GAMES YOU SHOULD ALREADY HAVE A COPY OF THE QUAKE 4 GAME, NOT JUST IN YOUR HANDS, BUT ALSO INSTALLED ON YOUR COMPUTER HOPEFULLY YOU INSTALLED THE GAME BY USING THE DEFAULT INSTALLATION PATHS AFTER YOU INSTALLED THE GAME, I ASSUME YOU GOT IT RUNNING AND PERHAPS EVEN PLAYED IT A LITTLE BIT YOU BOUGHT THE GAME, SO YOU SHOULD SPEND A LITTLE TIME ENJOYING IT DUE TO THE REQUIREMENTS OF THE TOOLS THAT YOU WILL BE USING, I ASSUME THAT YOU HAVE A THREE-BUTTON MOUSE ALTHOUGH YOU CAN FOLLOWING ALONG WITH A MAJORITY OF THIS BOOK WITHOUT A THREE-BUTTON MOUSE, THERE ARE ONE OR TWO OPERATIONS THAT YOU WON’T BE ABLE TO DO WITHOUT THIS TYPE OF MOUSE PERHAPS NOT SO OBVIOUS, I ASSUME THAT YOU’RE WORKING ON A COMPUTER BY USING THE MICROSOFT WINDOWS OPERATING SYSTEM AT THE TIME OF WRITING THIS BOOK, IT IS POSSIBLE TO MODIFY THE QUAKE 4 GAME ONLY ON A WINDOWS INSTALLATION IF YOU ARE USING A LINUX OR MAC OPERATING SYSTEM, I CANNOT BE CERTAIN THAT THE CHAP- TERS CONTAIN PROPER EXAMPLES BECAUSE YOU HAVE A MICROSOFT WINDOWS OPERATING SYSTEM, I HAVE TAKEN THE LIBERTY OF MAKING A FEW OTHER ASSUMPTIONS I FIGURE THAT YOU KNOW HOW TO OPEN AND USE WINDOWS FILE EXPLORER FOR BROWSING FOLDERS AND FILES ON YOUR COMPUTER I ALSO FIGURE THAT YOU HAVE THE BASIC PROGRAMS THAT COME WITH WINDOWS, SUCH AS NOTEPAD, INSTALLED AND ACCESSIBLE NOW, IF YOU DON’T HAVE A WINDOWS OPERATING SYSTEM, THE CONTENTS OF THIS BOOK CAN STILL BE OF GREAT VALUE THROUGH EXAMPLE AND HISTORY, THE INFORMATION I PROVIDE YOU CAN BE USEFUL REGARDLESS OF THE GAME OR PLATFORM ON WHICH YOU’RE WORKING THE DISCUSSIONS HERE HELP YOU TO UNDERSTAND THE MODDING PROCESS FOR MOST GAMES OUT THERE YOU WILL BE READY TO MOD, EVEN IF YOU CAN’T ACTIVELY FOLLOW MY EXAMPLES RIGHT NOW HOW THIS BOOK IS ORGANIZED ALTHOUGH THIS BOOK IS WRITTEN IN A PARTICULAR ORDER AND EACH CHAPTER BUILDS UPON THE NEXT, THIS DOESN’T MEAN YOU CAN’T SKIP AROUND IF YOU WANT TO KNOW HOW TO MAKE YOUR OWN TEXTURES, GO FOR IT HEAD OVER TO CHAPTER 15 AND START ON YOUR CUSTOM TEXTURES THERE I SHOW YOU HOW TO CREATE YOUR OWN TEXTURE FROM START TO FINISH IF YOU’D PREFER TO BETTER OPTIMIZE YOUR MAP, CHAPTER 10 IS THE ONE FOR YOU THERE YOU WILL FIGURE OUT HOW TO BUILD YOUR MAP AND MODIFY IT FOR SMOOTHER PLAY IN THE GAME IT WILL HAVE BETTER SPEED AND RELY LESS ON YOUR PROCESSOR AS FOR THE CHAPTERS THAT BUILD UPON THE PREVIOUS CHAPTERS, THOSE ARE FINE TO SKIP AROUND AS WELL JUST LOAD THE EXAMPLE FILES FROM THE PREVIOUS CHAPTER AS